Game Style

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Because The Village is primarily an organic meet-ups setting, we make use of many features and policies that support that style of roleplay; some, though not all, may be a little alien to MUSHers from tabletop-esque environments. We're designed to enrich random encounter roleplay, IC over OOC communication, and to find roleplay by pursuing it IC. OOCly scheduling meet-ups to partake in pre-structured scenes isn't against any sort of rule, it just shouldn't be the expectation when joining The Village.

Once approved for play, there are no OOC areas to idle in. Any time your character is logged in he is In-Character. This will be familiar to players from RPI backgrounds, though may take some getting used to for others. Distributing IC information OOC isn't generally permitted. If your character is a vampire, please do not announce that OOCly; we tend to feel that mystery and paranoia are vital to an authentic CoD experience. Knowing everything about everyone OOC can dampen the thrill of uncertainty and discovery.

Some people call this style of game a "sandbox," though the term can have negative connotations too. Our interpretation of a "sandbox" is a game where story is primarily up to the players to generate. Staff are on hand to approve applications, answer questions, build, and keep the game running from a code perspective; they provide structure without dictating plot. For the greatest part, players have free reign to create their own RP, and should do so by being in-game, being visible on the +where list, and developing their connections organically.

Some Nifty Systems

  • +mood - Players can (and should!) modify the description of whatever room they're standing in to negate the need for OOC negotiation around "scene setting." Combined with an +action, a +mood allows anyone to walk in, know immediately what he is looking at, and pose into the area. In some cases a +mood is required by policy, such as when a crime has been committed there. XP gains are increased with a +mood set (+help +mood).
  • +rumor - The +rumor system allows for IC information to flow through the playerbase. Rumors need not be true or accurate; sometimes they're complete lies, sometimes they're based on a seed of truth, sometimes they're eerily on point. Any information that a character can see in the +rumor system is considered IC information that he may use IC. While at their heart a form of plot hook, +rumors are an all-around great way of bringing the relevant people into the know, framing somebody for something they didn't do, or just all-around talking IC crap (+help +rumor).
  • +report - The +report system keeps track of the state of the city, ensuring everybody is on the same page about the environment they're in. For example, Uratha could check +report to see how aggressive the Hisil's spirits are feeling, while a detective could check to see how bad crime is in his city. Players who have roleplayed scenes that would impact the +report should submit a summary via +request (+help +report).
  • +action - Simply put, an +action is what your character is doing. Combined with a +mood, it negates the need to OOCly negotiate for "scene setting." An example +action might be, "+action is sitting in the front row with his nose in a book." XP gains are increased with an +action set (+help +action).
  • +cloak - OOC revelation of IC secrets are discouraged, and as such if a character is concealing his face, the characters who encounter him shouldn't know who he is. The +cloak command makes this a coded reality, making the character anonymous until +uncloaked (+help +cloak).
  • +where - Anyone visible on the +where list is considered to be seeking roleplay; no permission is expected or required to go and join them. Those who are not seeking roleplay - idle or engaged in a private scene - can flag their visibility off with the rpvis command. Most games, whether MUD or MUSH, have some variation on the +where command (+help +where).
  • +lore - As players play and stories subsequently develop, more and more player-driven lore is generated. Rooms where something of note has occurred will have a +lore entry. Lore considered IC knowledge for a character that has visited the room and read it. +Lore may also be used to document real-life historical events that transpired on the premises (+help +lore)
  • Phones - Phones are used for IC calls and SMS. Contacting other characters with an IC call or text is a great way of organizing meet-ups, or for roleplaying long-distance (+help Phones).