Search found 42 matches

by Fringe
Fri Jun 26, 2020 6:00 pm
Forum: Completed!
Topic: Some ideas about Firearms!
Replies: 7
Views: 1674

Re: Some ideas about Firearms!

I will point out that a lot of the ideas you've posted here, I've also suggested numerous times. Some of it just isn't possible at the moment, and some of it might already be in the making. I know I've suggested different ammo types, mags, and sniping. Grenades types are definitely a thing that the ...
by Fringe
Mon May 25, 2020 2:01 am
Forum: Theme Discussion
Topic: Resleeving, Could it Work on AE?
Replies: 7
Views: 2438

Re: Resleeving, Could it Work on AE?

I had another thought on this too, which goes back to an old idea that someone posted here months ago. What if a stack could also release itself into the Matrix and become an AI? It's just complex digital information, right? It would have to be an extremely risky procedure to do that, and risks dest...
by Fringe
Fri May 08, 2020 4:11 pm
Forum: Completed!
Topic: Inventory issues
Replies: 13
Views: 4087

Re: Inventory issues

Frisk should be a thing for Syndicate and CorpSec. Or maybe there should be a Syndicate-themed command of similar fashion. Though, peek is not guildlocked by any means, I wouldn't go as far as asking that to be a guildskill (since the Syndicate isn't strictly a thieves guild). Or in lieu of a comman...
by Fringe
Sat May 02, 2020 4:42 pm
Forum: General Discussion
Topic: About organizations
Replies: 10
Views: 4087

Re: About organizations

I don't agree with mergers either. The general consensus at the Meeting was "7 guilds are fine." I also don't agree the Syndicate should merge with anyone, and is thematically supposed to be an independent entity on it's own. It does fine on it's own, and even we don't have that many active people a...
by Fringe
Thu Apr 30, 2020 5:00 pm
Forum: General Discussion
Topic: Humanadyne Discussion
Replies: 41
Views: 11731

Re: Humanadyne Discussion

I wasn't going to chime in, but I feel like it might be necessary. Based on what I understand in this thread, it boils down to: 1. Humanadyne doesn't get enough players interested in doc RP. 2. Huamandyne should be Science-Focused 3. Functions need to be Changed Now, I'm going to go point by point h...
by Fringe
Fri Mar 13, 2020 3:30 pm
Forum: General Discussion
Topic: Medical Discussion
Replies: 19
Views: 6731

Re: Medical Discussion

I'm in full support in more ways to hurt oneself. I also think it's silly that people don't want more injuries, people need to keep in mind: This is a different theme then Medieval. Getting hurt can be fixed a lot easier. Getting hurt is thematic to a dark cyberpunk world, and NO ONE is invincible. ...
by Fringe
Mon Mar 09, 2020 11:12 pm
Forum: Completed!
Topic: Expanded Phone Numbers?
Replies: 6
Views: 3900

Re: Expanded Phone Numbers?

It'd be neat if we could have burner phones, and stuff that makes it so we have more then just one number. One system I've seen before, is that each newly purchased phone has it's own phone number. Instead of a static one, across all phones. Though I think our phone number is also our ID number. Kin...
by Fringe
Mon Mar 02, 2020 4:39 pm
Forum: Completed!
Topic: Cyberware Condition
Replies: 6
Views: 3722

Re: Cyberware Condition

I'm agreed. I feel like the cybers fading into your skin seems odd, if they drop to condition 0. They should stay in your body, and cause more problems if they're not replaced/repaired. I also feel like Cybernetics degrade a little *too* slowly. Some of the timers I've heard, too, are super odd. Som...
by Fringe
Fri Feb 07, 2020 4:27 am
Forum: General Discussion
Topic: Combat Balancing
Replies: 20
Views: 8401

Re: Combat Balancing

You ever fought someone with a staff? That shit hurts. It's 5-6 feet worth of wood, or metal, being swung around really fast. Throwing, I think is more attuned towards whether you actually are hitting the target, rather then the actual damage. The damage would be in the item being thrown, I think. L...
by Fringe
Thu Feb 06, 2020 3:42 pm
Forum: General Discussion
Topic: Combat Balancing
Replies: 20
Views: 8401

Re: Combat Balancing

It looks balanced to me, with weapons that should be at the top of the list damage-wise, realistically, being up there. Here's another variable to consider for melee weapons: Sharpening them. Currently I don't think we have any whetstones on grid, but the Sharpen helpfile, and command still exist. E...